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Halloween: The Game Interactive Map

Use the Heights map beside your match. Mark what you actually find, keep track of where you have searched, and share the observations with your team. Your notes stay in this browser.

Haddonfield Heights

0 personal markers. Exits and items are the ones you observed, not guaranteed spawns.

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Overhead game map of Haddonfield Heights, showing streets, buildings and a circular park

Tap the map to choose a position. At higher zoom, scroll inside the map. A–J runs left to right; 1–10 runs top to bottom. These grid references describe this image, not game coordinates.

Add what you found

Keyboard users can enter a position here. Start at 50 / 50 for the image centre.

Nothing is pre-marked. Each marker is your own observation. Reusing a previous match's item or exit markers does not make those locations active again.

Your marker ledger

No markers yet. Add an exit, item, danger spot or landmark you have found in your match.

Seen means observed. Searched means checked in this match. Ready means you have confirmed an exit is prepared and usable. None of these states updates the game.

Carry map knowledge forward, recheck match objects

ObservationUse it forNew-match check
A street, park or buildingOrienting yourself and giving a teammate a grid referenceKeep it as a landmark
An exit you have locatedCoordinating which equipment to bringCheck that this match has an active exit there
An item you have seenA teammate's current pickup planLocate the actual item again; a previous marker is not a spawn guarantee
A searched area or danger spotRemembering what happened in this matchClear it when starting a new match

An exit marker is only a location note. Use the escape checker for the difference between carrying the items, preparing the interaction and an open exit. For the neighbourhood's fixed landmarks, read the Haddonfield Heights guide.

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