Capability
Capability represents a Civilian's overall vigor and prowess when wielding melee weapons or throwable household items.
See also: the throwable items
Every civilian carries four numbers out of 10. Here is what each one governs, who leads it, and why a high number is worth less than it looks since the balance patches.
The short answer
Capability represents a Civilian's overall vigor and prowess when wielding melee weapons or throwable household items.
See also: the throwable items
Athleticism determines how quickly and efficiently a Civilian moves through Haddonfield on foot or by bike.
Personality affects a Civilian's ability to convince residents, alert the authorities, and command additional followers, as well as determine their Fear and Stalk resistances.
See also: how Stalk works
Resourcefulness determines a Civilian's repair expertise, environmental awareness, and competence when operating motor vehicles or firearms.
See also: the items you repair and use
All 12 civilians, the five level-locked ones included. The highest value in each column is marked.
| Civilian | Capability | Athleticism | Personality | Resourcefulness |
|---|---|---|---|---|
| Eric Dunn | 6 | 3 | 6 | 8 |
| Rachel Callahan | 7 | 5 | 2 | 8 |
| Tanya Harrison | 4 | 6 | 10 (highest) | 5 |
| Marcus Navarro | 7 | 5 | 4 | 10 (highest) |
| Laurie Strode | 8 | 6 | 9 | 7 |
| Richard Hawthorne | 6 | 7 | 9 | 5 |
| Alexis | 2 | 8 | 10 (highest) | 5 |
| Jennifer Aarons | 5 | 9 (highest) | 6 | 7 |
| Thomas Armitage | 7 | 8 | 10 (highest) | 2 |
| Lynda van der Klok | 4 | 8 | 7 | 5 |
| Bob Simms | 9 (highest) | 8 | 4 | 3 |
| Annie Brackett | 5 | 4 | 6 | 8 |
To compare two civilians directly, use the Loadout Lab.
Capability now has diminishing returns on melee damage. High values add less damage than they did and low values add more, which put an end to easy one-hit downs on Michael, especially with Bob Simms and Laurie Strode. The same rebalance cut the melee boost from being drunk and made Michael tougher at every Bloodthirst level. High Capability also helps less in the grab struggle than it used to; how Stalk tier and Bloodthirst decide a grab now is on the grabs page.
Athleticism works the same way for movement and sprint speed: fast civilians were slowed down and slow ones sped up. A 9 still outruns a 3, but by less than the numbers suggest. Athleticism also shapes your stamina, and Patch 1.0.1 tuned stamina separately by Athleticism level:
Stamina — Athleticism levels 1–4
Stamina — Athleticism levels 6–10
The game tells you where a stat applies, not by how much. There is no figure for how much faster a 10 in Athleticism runs than a 3, how much quicker a high Resourcefulness repairs, or how much Fear and Stalk a high Personality shrugs off.
So don’t rank civilians by adding their stats. A total treats a point of Personality as equal to a point of Capability, and after the balance patches a point isn’t even equal to itself higher up the same column. The tier list ranks civilians without adding stats, and the character list shows each civilian’s traits, which often matter more than a one-point difference.
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