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Civilians

Halloween: The Game stats: what each one does

Every civilian carries four numbers out of 10. Here is what each one governs, who leads it, and why a high number is worth less than it looks since the balance patches.

The short answer

  • Capability : melee weapons and thrown items.
  • Athleticism : speed on foot and by bike.
  • Personality : convincing residents, calling police, followers, Fear and Stalk resistance.
  • Resourcefulness : repairs, awareness, vehicles and firearms.

The four stats in IllFonic’s words

Capability

Capability represents a Civilian's overall vigor and prowess when wielding melee weapons or throwable household items.
Highest
9, Bob Simms
Lowest
2, Alexis

See also: the throwable items

Every civilian’s stats side by side

All 12 civilians, the five level-locked ones included. The highest value in each column is marked.

Civilian stats out of 10
CivilianCapabilityAthleticismPersonalityResourcefulness
Eric Dunn6368
Rachel Callahan7528
Tanya Harrison4610 (highest)5
Marcus Navarro75410 (highest)
Laurie Strode8697
Richard Hawthorne6795
Alexis2810 (highest)5
Jennifer Aarons59 (highest)67
Thomas Armitage7810 (highest)2
Lynda van der Klok4875
Bob Simms9 (highest)843
Annie Brackett5468

To compare two civilians directly, use the Loadout Lab.

What the balance patches changed

Capability now has diminishing returns on melee damage. High values add less damage than they did and low values add more, which put an end to easy one-hit downs on Michael, especially with Bob Simms and Laurie Strode. The same rebalance cut the melee boost from being drunk and made Michael tougher at every Bloodthirst level. High Capability also helps less in the grab struggle than it used to; how Stalk tier and Bloodthirst decide a grab now is on the grabs page.

Athleticism works the same way for movement and sprint speed: fast civilians were slowed down and slow ones sped up. A 9 still outruns a 3, but by less than the numbers suggest. Athleticism also shapes your stamina, and Patch 1.0.1 tuned stamina separately by Athleticism level:

Stamina — Athleticism levels 1–4

  • Exhausted Duration has been decreased, allowing Civilians with lower Athleticism to recover from the Exhausted state faster.
  • The delay before stamina begins regenerating has been decreased, ensuring quicker recovery between actions.
  • Stamina Regen Rate has been increased so Civilians with lower Athleticism recover stamina faster.

Stamina — Athleticism levels 6–10

  • Slightly reduced Max Stamina to maintain chase tension with Civilians with higher Athleticism.
  • Reduced Stamina Regen Rate of Civilians with higher Athleticism to balance player mobility.

What a point is worth

The game tells you where a stat applies, not by how much. There is no figure for how much faster a 10 in Athleticism runs than a 3, how much quicker a high Resourcefulness repairs, or how much Fear and Stalk a high Personality shrugs off.

So don’t rank civilians by adding their stats. A total treats a point of Personality as equal to a point of Capability, and after the balance patches a point isn’t even equal to itself higher up the same column. The tier list ranks civilians without adding stats, and the character list shows each civilian’s traits, which often matter more than a one-point difference.

Questions

What does Capability do in Halloween: The Game?
Capability represents a Civilian's overall vigor and prowess when wielding melee weapons or throwable household items. The highest value on the roster is 9 (Bob Simms); the lowest is 2.
What does Athleticism do in Halloween: The Game?
Athleticism determines how quickly and efficiently a Civilian moves through Haddonfield on foot or by bike. The highest value on the roster is 9 (Jennifer Aarons); the lowest is 3.
What does Personality do in Halloween: The Game?
Personality affects a Civilian's ability to convince residents, alert the authorities, and command additional followers, as well as determine their Fear and Stalk resistances. The highest value on the roster is 10 (Tanya Harrison, Alexis and Thomas Armitage); the lowest is 2.
What does Resourcefulness do in Halloween: The Game?
Resourcefulness determines a Civilian's repair expertise, environmental awareness, and competence when operating motor vehicles or firearms. The highest value on the roster is 10 (Marcus Navarro); the lowest is 2.
How much does one point of a stat change?
The game gives no per-point values. What the balance patches do show is that points are not equal all the way up: for Capability's melee damage and Athleticism's movement and sprint speed, a point near the top of the scale adds less than a point near the bottom.
Can you add the four stats together to find the best civilian?
Not reliably. Adding them assumes a point of every stat is worth the same, and it isn't: high Capability and Athleticism give less per point than low values do. The stats tell you what a civilian is good at, not how good they are overall.

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