All 36 Halloween: The Game chapter challenges
The single-player story mode is a prologue plus five chapters, played entirely as Michael Myers, and each chapter carries six challenges. Most of them name both a target and an object, which means they are really asking you to reach Tier 3 Stalk on that target before the execution prompt will appear at all. Difficulty runs Normal, Hard, Boogeyman, and what each setting changes. Finishing a chapter also unlocks its Steam achievement.
IllFonic’s single-player trailer shows the story mode these six chapters belong to, including the Stalk tiers and executions the challenges are built around.
Single-player trailer
Singleplayer Trailer | Halloween: The Game
IllFonic
Keeping count yourself is worth it right now, because the game may not: the challenge tracker holds a tick for each of the 36 in your browser, shares the board with one link, and shows the share of Steam players who have finished each chapter.
Looking for a civilian’s challenge instead? Every civilian’s list, with the goals Patch 1.0.3 set, is on Progressive Challenges, and the timed objectives you get when you prestige are on Prestige Challenges.
The four that stop completionist runs
Thirty-two of the 36 take a paragraph each. These four take a page: each has a trigger the game never explains, a workaround, and a way to fail a run that looked perfect.
Before you start: three things that are true of every chapter
Stealth challenges want their own run. Nearly every chapter pairs a “do not alert anyone” challenge with a “take down everyone” one. They are mutually exclusive by design. Attempting both in a single pass is the most common reason people restart chapters.
A named target plus a named object means Tier 3 Stalk. The cash register, shelf, campfire, weight bench and motorcycle executions offer no prompt until Stalk on that specific target has reached Tier 3. If the prompt is not appearing, the answer is almost always that you have not finished stalking, not that you are standing in the wrong place.
Pick up the tool on the way past. Chapter 3 wants three kills with a wood axe that sits in the first house; Chapter 5 wants a pitchfork execution and the pitchfork is near the spawn. Both are easy challenges and long walks if you notice them late.
Frequently asked
- How many chapters does Halloween: The Game have?
- Six: a prologue plus Chapter 1 through Chapter 5. Each one carries its own set of six challenges, 36 in total.
- Do I have to do all six challenges in one run?
- No, and in several chapters you cannot. The prologue asks you to alert nobody in one challenge and to clear every orderly in another; Chapter 2 and Chapter 5 have the same shape. Treat the stealth challenges as their own attempts.
- What difficulty should I use?
- Story mode offers Normal, Hard, Boogeyman. No challenge asks for a particular difficulty, so run whichever lets you focus on the challenge rather than on surviving.
- Why do so many challenges need Tier 3 Stalk?
- Because Stalk is the pacing mechanic of the story mode. Environmental and named-target executions do not offer their prompt until Stalk on that target reaches Tier 3, so a challenge that names both a victim and an object is really asking you to build Stalk first and walk second.
- Which challenge is the hardest?
- Two candidates. Chapter 2's Slab challenge is the tightest timing: you have to catch him at a specific point in his routine without alerting him. Chapter 5's Loomis stealth challenge is the most unreliable, because it can fail on runs where Loomis never detects you at all.
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