All 36 Halloween: The Game chapter challenges
The single-player story mode is a prologue plus five chapters, played entirely as Michael Myers, and each chapter carries six challenges. Most of them name both a target and an object, which means they are really asking you to reach Tier 3 Stalk on that target before the execution prompt will appear at all. Difficulty runs Normal, Hard, Boogeyman.
Before you start: three things that are true of every chapter
Stealth challenges want their own run. Nearly every chapter pairs a “do not alert anyone” challenge with a “take down everyone” one. They are mutually exclusive by design. Attempting both in a single pass is the most common reason people restart chapters.
A named target plus a named object means Tier 3 Stalk. The cash register, the shelf, the campfire, the weight bench, the motorcycle — none of those executions offer a prompt until Stalk on that specific target has reached Tier 3. If the prompt is not appearing, the answer is almost always that you have not finished stalking, not that you are standing in the wrong place.
Pick up the tool on the way past. Chapter 3 wants three kills with a wood axe that sits in the first house; Chapter 5 wants a pitchfork execution and the pitchfork is near the spawn. Both are easy challenges and long walks if you notice them late.
Frequently asked
- How many chapters does Halloween: The Game have?
- Six: a prologue plus Chapter 1 through Chapter 5. The in-game menu lists them exactly that way, and each one carries its own set of six challenges — 36 in total.
- Do I have to do all six challenges in one run?
- No, and in several chapters you cannot. The prologue asks you to alert nobody in one challenge and to clear every orderly in another; Chapter 2 and Chapter 5 have the same shape. Treat the stealth challenges as their own attempts.
- What difficulty should I use?
- Story mode offers Normal, Hard, Boogeyman. Nothing published indicates challenge completion is gated behind a difficulty, so run whichever lets you focus on the challenge rather than on surviving.
- Why do so many challenges need Tier 3 Stalk?
- Because Stalk is the pacing mechanic of the story mode. Environmental and named-target executions do not offer their prompt until Stalk on that target reaches Tier 3, so a challenge that names both a victim and an object is really asking you to build Stalk first and walk second.
- Which challenge is the hardest?
- Two candidates. Chapter 2's Slab challenge is the tightest timing — you have to catch him at a specific point in his routine without alerting him. Chapter 5's Loomis stealth challenge is the most unreliable: it has been reported failing on runs where Loomis never detected the player at all.
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Sources: Official site