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Prestige Challenges: every objective players have reported, and how they finished them

IllFonic has not published the objectives, so players have been posting the ones they were dealt and swapping how they finished them. This is that record: 14 objectives with a number attached, each with who says what. How the timer, the cost and the reset work is on the prestige page.

What the reports agree on

  • The bear hug does not count. Cramped space turns a finisher into a hug. Open ground, from behind.
  • Bloodthirst 3 is behind almost every execution and one-hit objective.
  • Scares are the risky ones. Two players say they only count on real players.
  • Some objectives are civilian-side. Killing priority targets as Michael does nothing for them.

Finishers and one-shots, played through

DO THIS FOR THESE PROFILE PRESTIGE CHALLENGES | Halloween: The Game

EvansTacos

One creator working through the profile challenges as Michael. The finisher and one-hit entries below cite it by timestamp.

How big each ask is

Every objective where a player gave the number, smallest first. Fifteen is the most common ask. Profile challenges run against a 24-hour timer, and several of the larger asks are the ones players complain about.

Bars link to the entry. The colour marks whose side of the match the objective is on; where the report does not show it, the bar is grey.

Executions and finishers

The largest family, and the one with a shared trap: the game picks a bear-hug animation when there is not enough room, and that animation does not count.

What has to be true for a finisher to count: Bloodthirst at tier 3, then a target on low health, then open space behind them. With room, the finisher animation plays and counts. Without it the game plays a bear hug, which pays points but does not count.Bloodthirst 3tier 3 on the meterTarget low on health25% or less,or one hit leftSpace behind themroom for thewhole animationroomThe finisher playscounts toward the challengecrampedBear hug insteadpays points, does not count

The three conditions come from the axe-finisher reports below; the bear-hug branch is the one every entry in this group warns about. The stalk and execution guide covers the meter itself, and the Michael tips page has what tier 3 unlocks.

Axe finisher on special targets

15 neededMichael sideReported for: Axe, prestige 3 in one report

The finisher animation has to actually play. That takes Bloodthirst tier 3, a target on low health and open ground behind them; in a cramped spot the game gives you a bear hug, which does not count.

  • One player completed a 15-special-target version by getting each target to 25% health or less, reaching Bloodthirst tier 3 and Stalk level 3, then executing.

    One source: u/No_Following_9921 (Reddit)

  • A recorded method for finishers: max out Bloodthirst to tier 3, bring a resident down to one hit, grab them and let them escape, then attack from directly behind in open space. In a cramped room you get a bear-hug execution instead, which does not count.

    One source: EvansTacos (0:12) · EvansTacos (0:36) · EvansTacos (1:27)

  • The animation has to actually play. When there is not enough space, both the Bloodthirsty execution and the finisher default to the hug, which turns it into a basic weapon execution and does not count toward the challenge.

    One source: u/Jack11803 (Reddit)

  • A player who stalked targets to tier 3, injured them until they limped and then pressed execute got no progress. They later reported the challenge complete after the replies.

    One source: u/LHwords (Reddit)

  • One reply's recipe: hit the resident until only a little health is left, so they put a hand on their hip. Walk away so they start walking off, then swing and miss to terrify them, or bump or push them. Wait until they are in open space, go behind them and press E.

    One source: u/PhysicalLatexBACKUP (Reddit)

  • Another reply says to check there is room for the finisher, and adds that it is more than likely bugged.

    One source: u/Ok_Satisfaction3460 (Reddit)

Kill terrified victims with thrown hatchets

30 neededMichael sideReported for: Profile, from a player's screenshot

The throw has to be the whole kill, with Bloodthirst at 3, and it is slow: the one player who finished it managed three or four a match.

  • One profile challenge, shown in a player's screenshot, is to kill 30 terrified victims by throwing the Hatchet.

    One source: u/MyJiggleBits, screenshot (Reddit)

  • The throw has to be the kill on its own, with no other damage to that victim first, and Bloodthirst has to be at level 3. Wounding a target before throwing is reported not to count.

    2 sources: u/XHBK (Reddit) · u/SweetCasey (Reddit)

  • Expect it to be slow. The player who finished it managed three or four kills a match at best, against 30 needed.

    One source: u/XHBK (Reddit)

Kill priority targets with the knife, unnoticed

15 neededMichael sideReported for: Knife, prestige 1 in one report

Fifteen priority targets who never knew you were there, in at least one version all of them executions. Three players describe it the same way, so it looks like a fixed weapon challenge, and it takes hours.

Bloodthirsty grab executions on unaware, terrified victims

15 neededMichael sideReported for: Profile

Stand even slightly too close to scenery and the game plays the bear hug, which pays points but does not count.

  • The objective is a bloodthirsty grab weapon execution on an unaware, terrified victim, 15 times. Standing even slightly too close to scenery turns it into the bear-hug animation, which pays the points for a weapon execution but does not count toward the challenge.

    One source: u/AlwaysSladey (Reddit)

  • One player reports the Killer prestige challenge they were dealt was grab kills.

    One source: u/TheBrollectors (Reddit)

Hiding-spot executions

15 neededMichael sideReported for: Michael

You execute a victim from inside their hiding spot, so the job is to scare a target into a closet and get in with them. Players disagree on how much stalk you need first.

  • The objective is 15 hiding-spot executions, dealt as a Michael prestige challenge. The player who asked had one done and wanted to know whether residents can be made to hide in closets and cars in a private match.

    One source: u/___Frenzyy___ (Reddit)

  • The method: stalk a victim to tier 3, scare them until they run into a closet, then get into the closet with them and you are given the execute option. It has to be done from inside the closet.

    One source: u/BlasterFire1998 (Reddit)

  • One reply thinks you only need the outline that appears when you get in the closet, and a minimum of tier 1 stalk, not tier 3.

    One source: u/IcyDiscussion7901 (Reddit)

  • They have done it plenty of times without stalking anyone, and think Bloodthirst might need to be at least level 1.

    One source: u/Brazy5lime (Reddit)

Not settled. How much stalk and Bloodthirst you need is not settled: tier 3, tier 1, or none, from three players in one thread.

One-hit kills

The objective that draws the most how-do-I-do-this threads, because the text says one hit and the game counts something else.

One-hit kills with the pickaxe or wood axe

20 neededMichael sideReported for: Axe, pickaxe

A single swing does not do it. A quick two-hit combo counts as the one hit once Bloodthirst is at 3, and one player has written up a method for it that others call perfect and broken.

  • One player's axe challenge was to one-shot 20 residents. They report that no single swing does it, even at Bloodthirst 3 on a resident stalked to tier 3.

    One source: u/Azedes (Reddit)

  • Two quick hits in a row still count as one shot when Bloodthirst is at 3 and the resident is stalked to tier 3.

    2 sources: u/Azedes (Reddit) · u/BlasterFire1998 (Reddit)

  • A reply to a player stuck on the axe version says the same in fewer words: Bloodthirst 3, then two light attacks, aimed at the head.

    One source: u/Dark-Cloud666 (Reddit)

  • For the axe version, the first of the two hits has to be a headshot, from behind on an unsuspecting resident, with no miss and no pause between the hits.

    One source: u/Azedes (Reddit)

  • A different route, put as a suggestion: a heavy swing at Bloodthirst tier 3 with Evil Presence, hitting the head.

    One source: u/Championfire (Reddit)

  • A written-up method: equip Shadow Strike, Detection Pulse and Reality Tear, load a private match on Haddonfield Town Center, and kill the three special targets first by stalking each to tier 3, which puts you at Bloodthirst 3 with five residents left.

    One source: u/BlutoBeyond (Reddit)

  • In that method the residents must be terrified first, showing a red exclamation point and leaving a trail, which the writer says gives a damage boost. Let them run outside, or surprise them from the front in open space, because hitting anything else in the environment, or a body in an odd position, means no one-hit kill.

    One source: u/BlutoBeyond (Reddit)

  • The same writer attacks face to face, using Shadow Strike to stagger the resident so the combo lands cleanly, says the kill is a two-piece quick-attack combo and that a One Hit Kill notice appears on the left of the screen, and puts the pace at 5 matches for 25 kills or 4 for 20.

    One source: u/BlutoBeyond (Reddit)

  • Replies to that method split: one says it worked perfectly, another that it does not work.

    2 sources: u/Triixxxyy (Reddit) · u/MassiveRoll8779 (Reddit)

  • One-shot kills with the pickaxe: police officers go down in one hit far more reliably than residents. Scare residents into calling the police to bring officers to you.

    One source: EvansTacos (2:33) · EvansTacos (2:55)

  • A player using Reality Tear to attack a resident instantly saw the One Hit Kill notice after two ordinary hits and asked whether that counts. The thread has no answer.

    One source: u/ppc-meow (Reddit)

  • Another points out the challenge says one hit, not two.

    One source: u/itss_lucidd (Reddit)

  • A player who was dealt the axe version for prestige 2 says they have found no clear answer on what counts as a one-shot kill for the axe.

    One source: u/Forsaken-Ad4181 (Reddit)

Not settled. From behind or face to face: the headshot version says behind, the written-up method says in front and terrified. Both use Bloodthirst 3 and a tier-3 stalk.

Scares

Where it matters most who is on the other end. Several players say a scare only counts when it lands on another real player.

Jump-scare by breaking doors and windows

30 neededMichael sideReported for: Profile, and a pickaxe prestige 2 challenge

Whether residents controlled by the game can ever count is the open question. Two players say scares only work on real players, and one player's private match against NPCs did not register.

  • One challenge asks you to jump-scare 30 residents by breaking doors or windows with the pickaxe.

    One source: u/Azedes (Reddit)

  • That challenge often fails to register because the resident does not react to the break. The player who drew it farmed it in a private match with a friend.

    One source: u/Azedes (Reddit)

  • A player who broke a door as an NPC stood at it, in a private match, got no progress. Their other prestige challenges against NPCs had registered, including a Michael one and two wood axe ones.

    One source: u/Tall_Ambition6087 (Reddit)

  • They were told scares only work on human players, and that it is pretty much the wood axe challenge, which is bugged.

    2 sources: u/True_Razzmatazz5967 (Reddit) · u/Ok_Satisfaction3460 (Reddit)

  • For the pickaxe prestige 2 challenge, one player says it only works on real players and that the word someone in a challenge means other real players. A commenter offers to take turns as Michael in a private match to scare each other behind doors.

    2 sources: u/sh4desthevibe (Reddit) · u/Flaky-Wasabi-9765 (Reddit)

  • One player thinks they did it for an axe prestige just by breaking doors whenever an NPC was near, so its fear meter filled at once. Another advises smashing down civilians' doors instead of Shape Jumping in.

    2 sources: u/edpepe447 (Reddit) · u/EveningWitness7 (Reddit)

Not settled. Two players say only real players count, one thinks NPCs worked for them, and none of it is confirmed by IllFonic.

Objectives for the civilian side

Prestiging a civilian, or your profile, can hand you an objective you play as a resident of the town rather than as Michael. Killing priority targets does not help with these.

Save 20 townsfolk

20 neededCivilian sideReported for: Civilian prestige

Only residents count, not priority targets, and if there are five residents a match, 20 saves takes at least four matches.

  • A player who guided at least eight to the exits since starting the challenge saw 3/20.

    One source: u/Fit-Mouse-5579 (Reddit)

  • The priority targets, in yellow, do not count as townsfolk; only the residents, in blue, do. That caps it at five a game.

    One source: u/BestLaChappaNA (Reddit)

  • Five residents is what a Michael player counts once the three special targets are dead, in a different thread.

    One source: u/BlutoBeyond (Reddit)

  • A guess, relaying a friend's experience with a similar challenge: the quick command to send residents out was not giving progress, and telling them to leave while talking to them may be needed.

    One source: u/Wolfhart_Kat (Reddit)

Who counts as townsfolk for the Save 20 Townsfolk objective
Who you saveCounts?Basis
Residents (blue)YesFive a match, by one player's count
Priority targets (yellow)NoNot townsfolk for this objective
Sent out with the quick commandNot clearA friend's report, second-hand

Talk to priority targets

15 neededCivilian sideReported for: Civilian prestige

Everyone rushes the priority targets, so a match gives you about two.

  • One player's challenge was to talk to 15 priority targets. They found it frustrating because everyone rushes the targets, so they were usually getting two a match.

    One source: u/Flaky_Jury6985 (Reddit)

Make very convincing phone calls

50 neededCivilian sideReported for: Bob, prestige 5

One report, and the player disliked it enough to ask whether letting the timer run out would deal a different one.

  • Bob's prestige 5 challenge asked one player for 50 very convincing phone calls. They asked whether letting the timer run out would give a new challenge or the same one, and were told it is random, so the same one is possible but unlikely.

    2 sources: u/sulllenboy (Reddit) · u/Ok_Satisfaction3460 (Reddit)

Blind Michael

40 neededCivilian sideReported for: Profile

One player had two blinds after a few matches and judged it not worth the 24 hours.

  • Another profile challenge is to blind Michael 40 times. The player who drew it had two blinds after a few matches and judged it not worth the 24 hours.

    One source: u/AlwaysSladey (Reddit)

Knockbacks

30 neededSide not statedReported for: Not stated

Nothing confirmed. One player tried thrown items and heavy melee to no effect.

  • A player needing 30 knockbacks says thrown items and heavy melee did not work, and asks how it is done.

    One source: u/Glittering_Lock_4702 (Reddit)

  • One reply says running Michael over with the bicycle should do it. They have not done it, and know a friend who did.

    One source: u/waled7rocky (Reddit)

Getting residents out is also the point of a normal match; how the four exits work is on the escapes page, and each civilian’s kit is on the characters pages.

Volume and short asks

Big numbers, or a single unusual condition, with little agreed method.

Destroy noise makers with the pickaxe

20 neededMichael sideReported for: Profile, within a day

The challenge does not say what counts as a noise maker, and in one recording phones and the bar's jukebox did not.

  • One profile challenge asks you to destroy a noise maker with the pickaxe 20 times within one day.

    One source: Middi (0:30)

  • It does not say what counts as a noise maker. In a recording of that challenge, phones and the bar's jukebox did not count.

    One source: Middi (1:26) · Middi (35:08)

  • One player reports their axe challenge was breaking noise makers.

    One source: u/TheBrollectors (Reddit)

Destroy doors

20 neededSide not statedReported for: Not stated

Reported as a draw with no method posted.

Three priority targets in a minute, and five wins

Side not statedReported for: Not stated, and Michael

The spread is the complaint: some draws are trivial and others are very hard.

  • Kill all three priority targets within a minute of each other.

    One source: u/Odd_Part3634 (Reddit)

  • On the Michael track, one player's challenge was simply to win five games as Michael.

    One source: u/AlliedXbox (Reddit)

  • Players describe the spread as the problem: some draws are trivial and others are very hard.

    One source: u/Odd_Part3634 (Reddit)

Before you start any of them

  • Prestige Challenges progress in private matches, and several players finished theirs there.

    3 sources: EvansTacos (1:53) · u/No_Following_9921 (Reddit) · u/notandvm (Reddit)

  • Check your loadout before you queue. One player started a pickaxe challenge with a different weapon equipped and could not make any progress that match.

    One source: Middi (0:51)

  • Some objectives are for the other side. A player who killed their priority targets over four or five games for an objective that turned out to be survivor-side was told so, and that talking to a target, or probably just finding one, is what counts.

    One source: u/JeffsHairDye (Reddit)

If nothing counts after a full match, that is a known complaint and not always your setup: what players report about challenges that never move, and what IllFonic has said, are under Prestige Challenges not working. For your own record of the story-mode challenges while tracking is unreliable, there is the challenge tracker.

Questions

What are the Prestige Challenges in Halloween: The Game?
An objective you finish to complete a prestige. IllFonic has not published a list, so players are compiling one: 14 objectives with a number attached so far, from 15 hiding-spot executions to 50 phone calls, plus a few short ones like winning five games as Michael. Profile ones run against a 24-hour timer.
Why is my Save 20 Townsfolk challenge not counting?
One player says only the residents, in blue, count, and the yellow priority targets do not. That caps it at five a game, so 20 saves takes at least four matches. One player who guided at least eight out was at 3 of 20.
What counts as a one-hit kill?
Not one swing. Players say two quick hits in a row count as the one hit at Bloodthirst 3 on a resident stalked to tier 3, with the first hit to the head. Whether to approach from behind or face to face is disputed, and one player's Reality Tear question has no answer in its thread.
Do Prestige Challenges work against NPCs and in private matches?
Mostly yes. Several players finished theirs in private matches, and the one that goes wrong is scares. Two players say jump-scares only register on real players, and one player's door-breaking against NPCs in a private match did not count.
Why does my execution not count for the challenge?
The bear hug. When there is not enough room, the game replaces the finisher or Bloodthirsty execution with a hug, which pays the points for a weapon execution but does not count toward the challenge. Attack in open space, from directly behind.
Can I skip a Prestige Challenge I do not like?
Not on demand. When the timer runs out the challenge ends and the prestige does not happen, and trying again costs perk points and can deal a different challenge. The mechanics are on the prestige page.

Keep going

Sources: Prestige mode breakdown (WEEZYFMAMBA) · Profile Prestige Challenge solutions (EvansTacos) · Reaching max level and prestiging (Middi) · r/TheHalloweenGame threads on Prestige Challenges