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Timeline

Every official post, in order

Every patch and announcement from the developers, newest first, with what it means for your matches.

  1. Official Patch Preview 1.1.0 artwork showing Michael Myers beside the version heading

    Patch 1.1.0 preview: planned quality-of-life changes

    Patch 1.1.0 is planned for October 6. The preview covers crash and performance work, NPC improvements, challenge fixes, story challenge failure notifications, and changes to storm cellars and the pocket knife. Full rules and balance details are still to come. This is a preview, not a released patch; 1.0.4 remains the latest published patch.

    Released patches and preview status → · Official patch preview

  2. Official October teaser showing three costumed civilians and hints about a pumpkin patch and two unidentified new faces

    October celebration teased

    IllFonic is teasing seasonal costumes and more content for Halloween. The official artwork hints at a pumpkin patch and two new faces, but does not identify the characters or confirm a new map. Release dates, prices and unlock requirements have not been announced in this teaser. Patch 1.0.4 remains the latest published patch; these hints are not live patch notes.

    Current patch changes → · Official teaser and artwork

  3. Official Halloween Patch Notes 1.0.4 announcement

    Patch 1.0.4

    A follow-up fixing what 1.0.3 broke. Struggling free from a Grab at Bloodthirst Level 3 had become far harder than intended, and Civilians could take fall damage after struggling free on uneven terrain. Both are fixed. Every current player gets 10,000 Perk Points. The rest targets Xbox Series X|S: memory and GPU crash fixes, adjusted Performance Mode settings on Series X, and a single graphics mode on Series S capped at 30 FPS with better textures and hair physics. The crash when Loomis spawns in as reinforcement is fixed (it was his hair), along with crashes after finishing a Story Mission or loading into a match on all platforms.

    Patch notes → · Official post

  4. Official Halloween Patch Notes 1.0.3 announcement

    Patch 1.0.3

    The balance patch promised in the What's Coming Next post. A Civilian melee rebalance curbs one-shot Michael downs, especially with Bob, Laurie or perks that boost damage while Drunk, and Michael's Bloodthirst damage resistance goes up to keep melee fights going. Michael also gets a short buff after getting up from Downed (Stagger immunity plus extra damage resistance, melee damage and attack speed), so he can't be downed again straight away. Wood Axes and Pickaxes hit slightly softer with slower combos, fewer heavy melee weapons, rifles and shotguns spawn, and the shotgun hits harder up close. Fast civilians were slowed and slow ones sped up, and Special Targets now score less while Residents score more.

    Patch notes → · Official post

  5. Michael beside a car in the official What’s Coming Next artwork

    What's Coming Next

    A status report rather than a patch. IllFonic lists the crashes it is chasing: when Loomis enters a match, at the end-of-chapter screen on the Prologue and Chapter 3, and more often on Xbox Series X|S. Every story challenge is now technically completable, but Chapter 2 Challenge 6, Chapter 4 Challenges 5 and 6 and Chapter 5 Challenge 6 may be made easier, and four Progressive Challenges and three achievements are not awarding. Balance changes aimed at Bob squads, staggering Michael and melee combat are planned, followed by a Quality of Life update.

    Story challenges → · Official post

  6. Official artwork celebrating over 1,000,000 players

    Over 1 Million Players

    The second player milestone: more than one million players have now faced Michael Myers in Halloween: The Game. The short post looks back on the launch.

    · Official post

  7. Official Halloween Patch Notes 1.0.2 announcement

    Patch 1.0.2

    The second hotfix. It fixes four story-mode challenges that were not tracking, reenables Prestige challenges, makes Michael tougher in the early game, weakens the upper tiers of the Lethal Pitch perk and cuts how many Pocket Knives and Icepicks spawn. It also acknowledges crashes and memory issues hitting Xbox Series S hardest.

    Patch notes → · Official post

  8. Official Halloween Day One Patch 1.0.1 announcement

    Out now, with the Day One Patch 1.0.1

    The launch post doubles as the first real patch notes. Cross-play party members now follow their leader into matchmade lobbies, stamina is rebalanced by Athleticism level, and NPC pathing, perk-deck duplicate limits and a long list of bugs are fixed.

    Patch notes → · Official post

  9. Official artwork celebrating over 500,000 players

    Over 500k Players!

    The first player milestone: more than 500,000 players welcomed to Haddonfield. The post thanks everyone who jumped in and frames the release as a starting point rather than a finish line.

    · Official post

  10. Official Halloween Early Access Hotfix announcement

    Early Access Hotfix 1

    The first hotfix, released during Advance Access ahead of the full launch.

    Patch notes → · Official post

  11. Michael Myers in the official launch trailer artwork

    Launch and Advance Access details

    The shape of the release: four days of Advance Access for Digital Deluxe pre-orders, then the full launch at 9 AM PT. The launch content list covers the story mode, 1v4 multiplayer with ten playable civilians, four maps, the perk card system, and Michael's unlockable skins, tints, starting weapons, executions and abilities.

    Every character → · Official post

  12. Michael and a civilian in the progression and customization announcement

    Progression and customization overview

    The clearest official description of how progression works: four separate level categories each with their own prestige, a rollable perk card system with decks and an earnable currency, adjustable player profile cards, and cosmetic unlocks down to hair, eyewear, makeup and skin texture.

    Loadout Lab → · Official post

  13. A lit gas station at night in the official locations overview

    The locations of Halloween: The Game

    All four launch maps in one post: East Haddonfield, Haddonfield Heights, Orange Grove Estates and Haddonfield Town Center, with the named landmarks on each and the 1978 film locations the town was built around.

    All four maps → · Official post

  14. Michael Myers beside the Discord logo in the official server announcement

    Official Discord server

    The developers opened an official Discord. It is the quickest place to get a developer answer to a question the news posts have not covered.

    · Official post

  15. A large house at night in the Orange Grove Estates reveal

    Orange Grove Estates revealed

    A dedicated reveal for the affluent end of Haddonfield, the only launch map to get its own announcement post ahead of the collected locations write-up.

    Orange Grove Estates → · Official post

  16. Physical Halloween game boxes in the editions announcement

    Physical editions announced

    The disc release, including the Limited Collector's Edition, which is sold through retailers rather than digital storefronts.

    Editions and platforms → · Official post

  17. Character portraits of Bob, Laurie, Annie and Lynda in the legacy cast announcement

    Legacy characters reimagined

    How the team approached the characters carried over from the 1978 film: Laurie Strode, Annie Brackett, Bob Simms and Lynda Van Der Klok among them.

    Laurie Strode → · Official post

  18. Michael Myers in the official digital pre-order artwork

    Digital pre-orders open

    The post that set out the two digital editions and exactly what separates them: the Deluxe carries Richard and Alexis, the Inmate Michael Myers skin, Advance Access to the "Final Girl" Laurie Strode cosmetic and the tie-in comic, while the Phantom Michael skin was a pre-order bonus on both tiers.

    What each edition includes → · Official post

  19. Haddonfield Town Center storefronts at night

    Haddonfield Town Center revealed

    The commercial heart of the town, and the map with the most recognisable storefronts from the film, Nichols Hardware among them.

    Haddonfield Town Center → · Official post

  20. Michael inside a house in the multiplayer gameplay overview

    Multiplayer gameplay overview

    The 1v4 format explained by the developers: one Michael against four civilians, with the interactable elements and objectives the civilian side works through.

    · Official post

  21. Official Michael Myers costume gathering Guinness World Records attempt artwork

    Michael Myers costume record attempt

    An invitation to a Guinness World Records attempt for the largest gathering of people dressed as Michael Myers, planned for March 28 in Boston during PAX East. The announcement sets out the costume requirements; it does not report that the record was achieved.

    Michael Myers → · Official post

  22. The civilian cast in the Heroes of Haddonfield announcement

    The Heroes of Haddonfield

    The first proper introduction to the civilian side, with backgrounds for Thomas Armitage, Jennifer Aarons, Tanya Harrison and Rachel Calahan. Jennifer and Thomas are unlocked through player level.

    All civilians → · Official post

  23. Residential street at night in the Haddonfield Heights flythrough

    Haddonfield Heights map flythrough

    A video tour of the residential map, tied directly to the events of Halloween night 1963, fifteen years before the game's own night.

    Haddonfield Heights → · Official post

  24. Nichols Hardware at night in the atmosphere announcement

    The Night He Came Home, reimagined

    A Halloween-night post on how the team approached recreating the film's atmosphere rather than its shot list.

    · Official post

  25. Michael watching a seated civilian in the stalking announcement

    Stealth, stalking and scares

    The Stalk system, which the whole single-player mode is paced around: several story challenges will not offer their execution prompt until Stalk on that target reaches Tier 3.

    Chapter challenges → · Official post

  26. Michael silhouetted on a dark porch in the lighting announcement

    Embracing the darkness

    Lighting and visibility as design tools, which is useful background for Michael's Blackout ability: it disables anything powered in an area.

    · Official post

  27. Michael Myers in the gameplay and release date trailer artwork

    Gameplay and release date trailer

    The trailer that set the date and gave the first extended look at play on both sides.

    · Official post

  28. Nick Castle in the official interview announcement

    Nick Castle talks Halloween

    The original film's Michael Myers on the project.

    · Official post

  29. A house at night in the announce trailer production article

    Making the announce trailer

    A behind-the-scenes piece on the reveal.

    · Official post

  30. Michael standing over a fallen civilian in the single and multiplayer article

    Tackling single and multiplayer modes

    IllFonic's CCO explains why a single-player story was treated as essential: it is what sets the game apart from the rest of asymmetrical horror. Special items and collectibles are exclusive to the story mode.

    Story mode challenges → · Official post

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