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Timeline

Every official beat, dated

Every post the developers have published, newest first, summarised and linked back to the source. This is the feed the rest of the site is built on: if a fact here is not in one of these posts, it is marked as reported rather than stated.

  1. Early Access Hotfix 1

    The first hotfix, one day into Advance Access and three days before the full release. Worth noting for anyone comparing launch-week impressions: reviews written before this landed were written against a different build.

    Patch notes · Official post

  2. Launch and Advance Access details

    The post that laid out the shape of the release: Advance Access from September 4 at 9 AM PT for Digital Deluxe pre-orders, full launch September 8 at the same hour, and the launch content list — the story mode, 1v4 multiplayer with ten playable civilians, four maps, the perk card system, and Michael's unlockable skins, tints, starting weapons, executions and abilities.

    Every character · Official post

  3. Progression and customization overview

    The clearest official description of how progression works: four separate level categories each with their own prestige, a rollable perk card system with decks and an earnable currency, adjustable player profile cards, and cosmetic unlocks down to hair, eyewear, makeup and skin texture.

    Loadout Lab · Official post

  4. The locations of Halloween: The Game

    All four launch maps in one post — East Haddonfield, Haddonfield Heights, Orange Grove Estates and Haddonfield Town Center — along with the named landmarks on each and the 1978 film locations the team used as anchor points when building the town around them.

    All four maps · Official post

  5. Official Discord server

    The developers opened an official Discord. It remains the fastest place to see a developer answer a question that the news posts have not addressed — which, for this game, is most of them.

    · Official post

  6. Orange Grove Estates revealed

    A dedicated reveal for the affluent end of Haddonfield — the only one of the four launch maps to get its own announcement post ahead of the collected locations write-up.

    Orange Grove Estates · Official post

  7. Physical editions announced

    The disc release, including the Limited Collector's Edition. This is the reason searches for collector's edition stock lead to retailer pages rather than to a storefront listing.

    Editions and platforms · Official post

  8. Legacy characters reimagined

    How the team approached the characters carried over from the 1978 film rather than created for the game — Laurie Strode, Annie Brackett, Bob Simms and Lynda Van Der Klok among them.

    Laurie Strode · Official post

  9. Digital pre-orders open

    The post that set out the two digital editions and exactly what separates them: the Deluxe carries Richard and Alexis, the Inmate Michael Myers skin, Advance Access to the "Final Girl" Laurie Strode cosmetic and the tie-in comic, while the Phantom Michael skin was a pre-order bonus on both tiers.

    What each edition includes · Official post

  10. Haddonfield Town Center revealed

    The commercial heart of the town, and the map carrying the most recognisable storefronts from the film — Nichols Hardware among them.

    Haddonfield Town Center · Official post

  11. Multiplayer gameplay overview

    The 1v4 format explained by the developers: one Michael against four civilians, with the interactable elements and objectives the civilian side works through.

    · Official post

  12. Michael Myers on record

    A look at the performance behind the character. Nick Castle, who played Michael in the 1978 film, has his own separate post on the site.

    Michael Myers · Official post

  13. The Heroes of Haddonfield

    The first proper introduction to the civilian side, with backgrounds for Thomas Armitage, Jennifer Aarons, Tanya Harrison and Rachel Calahan — several of whom turned out to be locked behind player level at launch.

    All civilians · Official post

  14. Haddonfield Heights map flythrough

    A video tour of the residential map, which the developers tie directly to the events of Halloween night 1963 — fifteen years before the game's own night.

    Haddonfield Heights · Official post

  15. The Night He Came Home, reimagined

    A Halloween-night post on how the team approached recreating the film's atmosphere rather than its shot list.

    · Official post

  16. Stealth, stalking and scares

    The developers on the Stalk system, which turned out to be the mechanic the entire single-player mode is paced around — several story challenges will not offer their execution prompt until Stalk on that target reaches Tier 3.

    Chapter challenges · Official post

  17. Embracing the darkness

    On lighting and visibility as design tools rather than as atmosphere — relevant background for Michael's Blackout ability, which disables anything powered in an area.

    · Official post

  18. Gameplay and release date trailer

    The trailer that set the date and gave the first extended look at play on both sides.

    · Official post

  19. Nick Castle talks Halloween

    The original film's Michael Myers on the project. Casting continuity is a large part of how this game positions itself against the rest of the genre.

    · Official post

  20. Making the announce trailer

    A behind-the-scenes piece on the reveal.

    · Official post

  21. Tackling single and multiplayer modes

    The post where IllFonic's CCO explains why a single-player narrative was treated as essential rather than optional — the decision they believed would separate this from the rest of asymmetrical horror. It also confirms that special items and collectibles are exclusive to the story mode.

    Story mode challenges · Official post

Keep going

Sources: PlayStation official page · Steam store page