Every official beat, dated
Every post the developers have published, newest first, summarised and linked back to the source. This is the feed the rest of the site is built on: if a fact here is not in one of these posts, it is marked as reported rather than stated.

Early Access Hotfix 1
The first hotfix, one day into Advance Access and three days before the full release. Worth noting for anyone comparing launch-week impressions: reviews written before this landed were written against a different build.

Launch and Advance Access details
The post that laid out the shape of the release: Advance Access from September 4 at 9 AM PT for Digital Deluxe pre-orders, full launch September 8 at the same hour, and the launch content list — the story mode, 1v4 multiplayer with ten playable civilians, four maps, the perk card system, and Michael's unlockable skins, tints, starting weapons, executions and abilities.

Progression and customization overview
The clearest official description of how progression works: four separate level categories each with their own prestige, a rollable perk card system with decks and an earnable currency, adjustable player profile cards, and cosmetic unlocks down to hair, eyewear, makeup and skin texture.

The locations of Halloween: The Game
All four launch maps in one post — East Haddonfield, Haddonfield Heights, Orange Grove Estates and Haddonfield Town Center — along with the named landmarks on each and the 1978 film locations the team used as anchor points when building the town around them.

Official Discord server
The developers opened an official Discord. It remains the fastest place to see a developer answer a question that the news posts have not addressed — which, for this game, is most of them.

Orange Grove Estates revealed
A dedicated reveal for the affluent end of Haddonfield — the only one of the four launch maps to get its own announcement post ahead of the collected locations write-up.

Physical editions announced
The disc release, including the Limited Collector's Edition. This is the reason searches for collector's edition stock lead to retailer pages rather than to a storefront listing.

Legacy characters reimagined
How the team approached the characters carried over from the 1978 film rather than created for the game — Laurie Strode, Annie Brackett, Bob Simms and Lynda Van Der Klok among them.

Digital pre-orders open
The post that set out the two digital editions and exactly what separates them: the Deluxe carries Richard and Alexis, the Inmate Michael Myers skin, Advance Access to the "Final Girl" Laurie Strode cosmetic and the tie-in comic, while the Phantom Michael skin was a pre-order bonus on both tiers.

Haddonfield Town Center revealed
The commercial heart of the town, and the map carrying the most recognisable storefronts from the film — Nichols Hardware among them.

Multiplayer gameplay overview
The 1v4 format explained by the developers: one Michael against four civilians, with the interactable elements and objectives the civilian side works through.

Michael Myers on record
A look at the performance behind the character. Nick Castle, who played Michael in the 1978 film, has his own separate post on the site.

The Heroes of Haddonfield
The first proper introduction to the civilian side, with backgrounds for Thomas Armitage, Jennifer Aarons, Tanya Harrison and Rachel Calahan — several of whom turned out to be locked behind player level at launch.

Haddonfield Heights map flythrough
A video tour of the residential map, which the developers tie directly to the events of Halloween night 1963 — fifteen years before the game's own night.

The Night He Came Home, reimagined
A Halloween-night post on how the team approached recreating the film's atmosphere rather than its shot list.

Stealth, stalking and scares
The developers on the Stalk system, which turned out to be the mechanic the entire single-player mode is paced around — several story challenges will not offer their execution prompt until Stalk on that target reaches Tier 3.

Embracing the darkness
On lighting and visibility as design tools rather than as atmosphere — relevant background for Michael's Blackout ability, which disables anything powered in an area.

Gameplay and release date trailer
The trailer that set the date and gave the first extended look at play on both sides.

Nick Castle talks Halloween
The original film's Michael Myers on the project. Casting continuity is a large part of how this game positions itself against the rest of the genre.


Tackling single and multiplayer modes
The post where IllFonic's CCO explains why a single-player narrative was treated as essential rather than optional — the decision they believed would separate this from the rest of asymmetrical horror. It also confirms that special items and collectibles are exclusive to the story mode.
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Sources: PlayStation official page · Steam store page