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Item database

Halloween: The Game items: what each one actually does

The game never tells you what its items do, so here is what each one is for and when it is worth one of your three slots. The rare finds change how you deal with Michael; the rest keep you alive long enough to get out.

Rare mystery items

The three rare finds. Each one changes how you handle Michael, and none of them explains itself when you pick it up.

Tools and weapons

A blade that breaks a grab, the part one exit cannot open without, and a flare that blinds.

Consumables

Used straight from your inventory. Both trade something away for what they give you.

How items work in this game

Items are found during a match rather than equipped before one. A civilian brings a perk deck and a starting item, both tied to their own account unlocks; everything else, including every item listed here, is picked up in the world. You don’t choose them, you find them, so learn what each one does and take the best of what turns up.

There is a rarity system. Some items turn up at purple rarity, and the rarer ones take a thorough search of houses and containers rather than turning up on the way past.

Most items can also be thrown for a stun regardless of what else they do. That is why an item you don’t need is still worth picking up.

Weapons are scarcer and wear out faster than they used to. Heavy melee weapons, rifles and shotguns spawn less often, and every melee weapon has less durability. The shotgun does more damage at close range, so save it for when Michael is right on top of you. The wood axe no longer loses durability far faster than it should, and bolt cutters with low durability open containers again.

Frequently asked

What does the Ancient Amulet do in Halloween: The Game?
It passively negates the first attack Michael lands on you and blinds him for roughly three seconds, and it works from your hotbar without being activated. Like other items it can also be thrown for a stun.
Why does the game not explain its items?
Item effects are left for you to discover; nothing in the menus spells them out. The short version: the brass lantern shows you Michael, the hourglass may extend his downed window but is unreliable, the ice pick breaks a grab and the fuse powers the fuse gate. Each item page has the details.
What does the Fragile Hourglass do?
Thrown beside a downed Michael, it may extend the arrest window, but players report inconsistent extra time. It does not guarantee detention. A direct hit on a standing Michael is a short stagger.
Are there item rarities?
Yes. Some items turn up at purple rarity, and the rarer ones take a thorough search to find. The game doesn't say what each tier changes.
Can you really smoke and drink in this game?
Yes. Beer and marijuana are both used straight from your inventory: beer makes you drunk and marijuana makes you high. Marijuana is also the reason the game cannot be bought in Australia, because the Classification Board refused it a rating over a real drug tied to a gameplay reward.

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