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Playable civilian

Eric Dunn

The lowest athleticism on the open roster, paired with the joint-highest resourcefulness.

Read on the numbers: High resourcefulness, low athleticism: a fixer who is slow on his feet.

Eric Dunn stat card: capability 6, athleticism 3, personality 6, resourcefulness 8, each out of 10.
Each stat runs to 10. Roster low: athleticism 3. Compared against all 12 civilians.

About

Eric Dunn is the first civilian on the select screen and the clearest example of a lopsided stat spread. Eight resourcefulness ties him with Rachel Callahan for the highest on the open roster, while three athleticism is the lowest number anyone on the roster carries in that column. He is built to solve objectives, and he is bad at surviving a chase.

He works at Nichols Hardware and spends his free time hunting on ATVs out in the woods, the sort of small-town detail the game uses to tie civilians to Haddonfield's map landmarks. Nichols Hardware is one of the 1978 film locations the town was built around.

His three traits, Hunter's Sense, Fast Fingers and Brimstone Fuse, are about finding things and using them quickly rather than outrunning anything.

Every civilian carries three signature traits, shown on the character-select screen next to their stats. They are separate from the perk deck, which is built from cards unlocked in the graveyard and is not tied to the character.

Eric Dunn signature traits
TraitWhat it does
Hunter's SenseWhen you are not terrified, you see faint noise pings, and escapes within 25 metres are highlighted.
Fast FingersRanged weapons and the flashlight reload 10% faster.
Brimstone FuseFirecrackers you light disorient Michael for 50% longer.

How to play Eric Dunn

Treat three athleticism as a hard constraint rather than a rounding error. Eric is the civilian least able to convert a bad position into a chase you survive, so the value of his eight resourcefulness only lands if you are somewhere Michael is not. Play objectives on the far side of the map from the current pressure and hand the loud work to a higher-athleticism teammate. Low Athleticism now gets more speed out of each point than high Athleticism does, so the gap to the fast civilians is smaller than it used to be, but Eric is still the slowest runner in any lobby.

Because the perk deck is built from cards unlocked in the graveyard rather than tied to the character, Eric himself is his stat spread plus those three traits. A build guide that describes his deck is describing that player's unlocks, not the character.

Eric Dunn’s four values add up to 23 out of 40. Treat that as a rough shape, not a power ranking: a maxed column is worth more than a spread if the thing it feeds is what your group keeps losing to. The Loadout Lab sorts every civilian by any single column.

Eric's challenges mix fixing things (cars, phones, padlocked escape routes) with fighting back. See all of Eric's Progressive Challenges and their goals.

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