Brass Lantern

What it does
Switched on, it shows where Michael is inside a green glow.
Carried, unlit
Do not expect the reveal merely because it is in a slot.
Switched on
Look for Michael inside the green glow, including during Shape Jump. Its range and duration are not measured here.
The Brass Lantern is the rare item that tells you where Michael is. Switched on, it lights up a wide area in green and shows Michael's position inside it, including while he is moving invisibly in Shape Jump form, which nothing else a civilian carries can do.
It has a second effect: while the lantern is lit and on you, Michael cannot phase in right on top of you and has to arrive from farther away. That makes it worth more when you are stuck in one place, like opening an exit, than when you are running.
How do you use the Brass Lantern?
Turn it on when you need to know where Michael is and cannot see him: before you start a long interaction like opening an exit, or when the street lights start flickering and you suspect he is moving past invisibly.
It is strongest in pairs. One player works the objective while the other holds the lit lantern and watches for Michael's shape coming in, so the person with their hands full is not the one surprised.
If you are only running, it is a weaker use of a slot than an ice pick. Michael moves quickly in Shape Jump form, and a runner often can't act on what the lantern shows in time.
From 5:00
Essential Guide to Win More as Civilian in Halloween: The Game
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Starts at the rare items: the lantern's green glow showing Michael, and the note about stopping him phasing in on top of you.
Good to know
- Switched on, it shows where Michael is inside a green glow.
- It shows him even while he is invisible in Shape Jump form.
- While it is lit and on you, Michael cannot phase in right beside you and has to approach from farther out.
Keep going
Ancient Amulet
Negates Michael's first grab and blinds him for roughly three seconds. No button press needed.
Fragile Hourglass
Throw it beside a downed Michael for a possible longer arrest window. Extra time is unreliable; it does not guarantee an arrest.
Ice Pick
A grab-escape item: when Michael picks you up, stab him with it and break free.