Skip to content
The Halloween Game Wiki.wiki
The Rabbit in Red Lounge, East Haddonfield

Halloween: The Game Chapter 1: all 6 challenges

Known in-game as Road to Haddonfield. 54.4% of Steam players have finished it.

Chapter 1 is set in The Rabbit in Red Lounge, East Haddonfield.
The Rabbit in Red Lounge, East Haddonfield

If a chapter restarts instead of saving. Patch 1.0.4 fixed the crash after finishing a story chapter. If a chapter still ends on a black screen and loads again from the start, its challenges and XP were not saved and the next chapter stays locked. What to do if it happens.

Tick these off as you go on the challenge tracker, which keeps the record in your browser even when the game does not.

Chapter 1 puts you in the biker bar the developers placed in East Haddonfield. Its six challenges are mostly about weapons you find rather than the one you brought, which makes it the best chapter for learning what the environment gives you.

One target is scripted to escape, so a challenge asking you to clear the bar does not mean literally everyone.

Watch all 6 Chapter 1 challenges done

Road to Haddonfield, every challenge

Halloween: The Game Chapter 1 ALL CHALLENGES Guide Walkthrough! The Road To Haddonfield

JROID

One run through the whole chapter, every challenge in order. It is the quickest way to see where each target and object actually is before you start.

  1. Challenge 1Clear the Rabbit in Red

    Goal: Take down everyone inside the bar except the one who runs.

    Two non-biker occupants are easy to miss, and the challenge counts them. Sweep the whole interior rather than just the main room, and ignore the target who is scripted to flee.

  2. Challenge 2Shove a biker off balance

    Goal: Use the shove to stumble a biker.

    A plain shove into a biker is enough. This exists to introduce the mechanic, so do it early while there are still several targets standing.

    Shove

  3. Challenge 3Kill with a broken pool cue

    Goal: Take down any target with a pool cue.

    Broken cues are lying around the bar interior. Pick one up and use it on any target. No specific victim is required.

    Improvised weapons

  4. Challenge 4Context-execute a biker

    Goal: Take a biker down with a Context Execution.

    Doable in the opening moments: grab one of the two bikers there, walk him to a wall, and execute. The wall is what makes the Context prompt appear.

    Context Execution

  5. Challenge 5Cleaver kill

    Goal: Kill a biker with the cleaver.

    The cleaver is in the Rabbit in Red's kitchen. Any biker inside counts, so grab it first and then pick your moment.

    Improvised weapons

  6. Challenge 6Three residents

    Goal: Take down three residents.

    These are outside the bar, so this one is an exploration task rather than a combat one. Work outward from the lounge.

Story mode difficulty runs Normal, Hard, Boogeyman. No challenge asks for a particular setting. What each setting changes.

Keep going