Halloween: The Game Prologue: all 6 challenges
The prologue is the escape from Smith's Grove, and it is the game teaching you its verbs. Every one of its six challenges is about a different way of dealing with an orderly: scaring one, executing several, using two specific pieces of the environment, avoiding all of them, and finally clearing every one.
Two of the six are opposites — Challenge Five wants you to alert nobody, Challenge Six wants you to take down everyone in the area. Do not try to hold both in one run. Play the stealth attempt on its own, then go back and sweep.
Challenge 1Terrify an orderly into fleeing
Goal: Frighten an orderly badly enough that he runs.
Grab an orderly and time the follow-up input — left mouse or the right controller button — to extend the grab. A long enough grab usually sends him running. If he does not flee, grab him again; the challenge has no penalty for repeats.
Grab timing
Challenge 2Execute three orderlies
Goal: Grab and execute three of them.
Either a Context Execution or a bare-handed one counts. There is no requirement to vary the method, so pick whichever is fastest and repeat it three times.
Context Execution
Challenge 3Telephone pole execution
Goal: Execute an orderly using the telephone pole.
The pole is to the right of the power unit. Grab an orderly anywhere, walk him over, and trigger the execution there — the prompt only appears next to the pole.
Environmental executions
Challenge 4Throw one over the railing
Goal: Kill an orderly by throwing him.
Take the left-hand path from the power unit until you reach the railings. Carry a grabbed orderly to the edge and execute there; the throw is the execution at that spot.
Environmental executions
Challenge 5Alert nobody
Goal: Reach the exit without alerting a single orderly.
Run this as its own attempt with no kills. Follow the route patiently and, once you reach the power box, do not linger — cut the power and pry the gate immediately. Expect to retry; the failure is usually one impatient moment near the box, not the route.
Stealth routing
Challenge 6Clear the area
Goal: Take down every orderly present.
The trap here is that more orderlies spawn near the start after you have moved on. Sweep forward, then double back to the opening area before heading for the exit — that is where the missing one or two will be.
Story mode difficulty runs Normal, Hard, Boogeyman. Nothing published indicates a challenge is gated behind a difficulty setting.
Keep going
Sources: Official site