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Trait database

Every documented move, across every character

46 entries covering all 13 characters, filterable by type, by side and by whether Michael has to unlock it.

Search or filter for a single character to read that character’s full trait list on its own, or open any character page for the same trait list with its stats and playstyle alongside it.

Traits are hard to picture from a table alone. The gameplay trailer shows abilities in use, and it is worth two minutes before you work through the list.

Gameplay and release date trailer

Halloween Gameplay + Release Date Trailer

IllFonic

Signature Trait: a civilian’s built-in passiveStarting Weapon: Michael’s pick before a matchSpecial Ability: Michael’s, unlocked by level

46 of 46 moves · 13 characters

Michael Myers documented moves
MoveTypeUnlockEffect
Shape JumpSignature Trait—Michael's core repositioning trait, available from the start. Reality Tear exists specifically to force entry into or exit from it when the normal conditions would block you.
Killer SenseSignature Trait—Michael's second always-on trait, listed alongside Shape Jump on the character-select screen.
Detection PulseSpecial AbilityUnlocked with player levelSends out an expanding pulse of energy that temporarily marks victims and occupied structures within a large radius.
BlackoutSpecial AbilityUnlocked with player levelA localized blackout that temporarily disables anything powered in the area.
Reality TearSpecial AbilityUnlocked with player levelForces Michael into or out of Shape Jump regardless of the circumstances, including while downed, while lit, or while being watched. It is the escape-or-ambush button when the normal rules would keep you locked in place.
Kitchen KnifeStarting Weapon—One of five starting weapons selectable before a match.
HatchetStarting Weapon—One of five starting weapons selectable before a match.
Wood AxeStarting Weapon—One of five starting weapons selectable before a match.
PickaxeStarting Weapon—One of five starting weapons selectable before a match.
PitchforkStarting Weapon—One of five starting weapons selectable before a match.
Eric Dunn documented moves
MoveTypeUnlockEffect
Hunter's SenseSignature Trait—When you are not terrified, you see faint noise pings, and escapes within 25 metres are highlighted.
Fast FingersSignature Trait—Ranged weapons and the flashlight reload 10% faster.
Brimstone FuseSignature Trait—Firecrackers you light disorient Michael for 50% longer.
Rachel Callahan documented moves
MoveTypeUnlockEffect
Full MoonSignature Trait—Damaging and downing Michael does 40% more to his Bloodthirst.
Aura of AwarenessSignature Trait—Your personal Shape Jump prevention radius is 15% larger.
Sixth SenseSignature Trait—You hear Michael breathing while he is in Shape Jump, up to 2 metres away.
Tanya Harrison documented moves
MoveTypeUnlockEffect
Hi-FiSignature Trait—You see Michael's outline when he is within 5 metres of a noisemaker you turned on.
Survival SkillsSignature Trait—Phones within 5 metres are outlined with their status: green for ready, yellow on cooldown, red disabled.
Guardian ShadowSignature Trait—Your followers take 10% less damage.
Marcus Navarro documented moves
MoveTypeUnlockEffect
Lone WolfSignature Trait—A large buff when you are the last civilian alive: smoother talking, faster interactions, less fear, and the CB radio and escape items are highlighted.
Repair ExpertSignature Trait—A 20% chance not to use up a repair pack.
TrespasserSignature Trait—You can pick locked doors with a five-second hold.
Laurie Strode documented moves
MoveTypeUnlockEffect
Spatial AwarenessSignature Trait—When calm, residents up to 25 metres away are highlighted.
KnockoutSignature Trait—When you help down Michael, he stays down 10% longer.
RevengeSignature Trait—When a resident or civilian dies within 10 metres of you, your melee damage rises by 2%, stacking up to five times.
Richard Hawthorne documented moves
MoveTypeUnlockEffect
Affluent PartierSignature Trait—Being drunk and high at the same time adds 40% melee damage.
Witness StateSignature Trait—While high, other characters up to 1,000 metres away show faint outlines.
IllusorySignature Trait—Stalk progress applied to you is 5% slower.
Alexis documented moves
MoveTypeUnlockEffect
PopularSignature Trait—Your followers take 90% less damage, gain 50% less fear and fight harder to protect you.
Panic ContagionSignature Trait—Helping a resident escape raises your movement speed by 2%.
Smooth TalkerSignature Trait—The perfect zone of the dispatch-call skill check is 10% larger.
Jennifer Aarons documented moves
MoveTypeUnlockEffect
DreamerSignature Trait—Residents you successfully interact with become harder for Michael to stalk.
GhostSignature Trait—Stalk on you degrades 5% faster.
Survival RageSignature Trait—While terrified, your melee damage is 10% higher.
Thomas Armitage documented moves
MoveTypeUnlockEffect
Running BackSignature Trait—Any direct contact or physical hit on Michael lowers your personal Stalk tier.
InspiringSignature Trait—Townsfolk you tell to hide get 20% more maximum health.
BarricadeSignature Trait—Doors you lock are 10% harder to destroy.
Lynda van der Klok documented moves
MoveTypeUnlockEffect
Totally AmazingSignature Trait—Power-up rewards last 10% longer and are 10% stronger.
Blinding LightSignature Trait—When you blind Michael, he stays blinded 50% longer.
Fade to BlackSignature Trait—While you are in a hiding spot, Stalk tiers degrade 10% faster.
Bob Simms documented moves
MoveTypeUnlockEffect
HeavyweightSignature Trait—Drinking does not give him the full drunk effects: no movement instability or noise and less visual impairment, while keeping the benefits of less fear and a melee boost.
Lethal PitchSignature Trait—Thrown items and weapons deal 10% more damage.
Runner's HighSignature Trait—The movement penalty from exhaustion is 5% smaller.
Annie Brackett documented moves
MoveTypeUnlockEffect
Speed KillsSignature Trait—You can enter and start a car with just a repair kit and no car key, but it takes a much longer hold.
Exit StrategySignature Trait—Escape routes are discovered from 20% farther away.
Convincing PleaSignature Trait—When you fill the badge, the countdown to the incoming police wave is 5% shorter.

Michael’s ability timings

The game shows no durations or cooldowns, so these are stopwatch timings: close, not exact. None of them change with Bloodthirst level.

Evil Presence, Shadow Knife and Shape Mines are not in the filterable table above, which covers the three abilities on Michael’s character-select card. See Michael Myers for the rest of his kit.

Michael Myers ability durations and cooldowns
AbilityLastsCooldownNotes
Detection Pulsealso called Radar~8 s~1:30Marks victims and occupied structures in a large radius.
Blackout~15 s~1:30Disables anything powered in the area.
Reality TearInstant3:30Can stun.
Evil Presence~15 s1:30Can stun. The 1.0.1 patch increased the stamina it drains from affected targets.
Shadow KnifeThrown~5 sStuns briefly and deals no damage. Some players call it Shadow Strike.
Shape MinesNot measuredNot measuredPlaced as an early warning, most often at exits.

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